Learn how to play Countryball Cards - the strategic countryball-themed card game. Master the art of building alliances, managing resources, and conquering your opponents!
Each player draws 4 , discards 1, then both players reveal 3 face-up simultaneously. Roll 4 resource dice to set market prices.
Get 5 • Buy/sell resources at dice prices • Use
abilities (pay costs) • Attack enemies • Pay 2
to unstun
Roll when using abilities. Success = ability effect happens (attacks give
+ stun by default)
Give each enemy countryball 3 to eliminate them. Last player standing wins!
1v1 tactical card game where you control nations in strategic combat. Deploy countryballs, manage resources, and eliminate your opponent's forces.
Each player draws 4 cards at start, discards 1, and reveals 3 face-up to form their army.
5 coin tokens per player. Gain 5 coins each turn. Spend for resources and emergency unstunning (2 coins).
Yellow (Grains), Brown (Horse), Black (Oil), Gray (Iron). 6-sided dice with faces: 2, 3, 3, 4, 4, 5.
Used for ability rolls and combat resolution. Roll to meet or exceed ability requirements.
1. Each player draws 4 cards → 2. Each player discards 1 card (keep hidden) → 3. Both players simultaneously reveal 3 cards face-up (your army) → 4. Roll 4 resource dice to set market prices: Yellow (Grains), Brown (Horse), Black (Oil), Gray (Iron) → 5. First player: who revealed cards first
Each resource has a colored 6-sided die that determines its price. Dice faces show: 2, 3, 3, 4, 4, 5 coins. Roll all 4 dice at game start to set initial prices. Prices change during gameplay based on market events.
Players alternate turns in which they can:
Get 5 , then buy/sell resources at current dice prices (shown on the 4 colored dice). Resources:
Grains (Yellow),
Horse (Brown),
Oil (Black),
Iron (Gray)
Pay resource costs to activate abilities multiple times. Each ability shows its cost and effect.
Attack enemies: Pay resource cost → Roll (if required) → Need number shown on
or higher to hit → Hit = stun + 1
. Give each enemy countryball 3
to eliminate them.
Eliminate all enemy countryballs (3 each) to win!
Format: Ability Name + Resource Cost (e.g. = 2 Oil) + Effect Description + Dice Roll Requirement (e.g.
>=12 = need 12+ on D20)
Some abilities are attacks that deal damage. Pay resources and, if required, roll the D20 dice . If you roll the number shown or higher you made a successful hit! By default, a successful hit stuns the target and gives it 1 skull marker
.
Some abilities provide other effects (resource generation, healing, etc.) but may still require dice rolls for success.
Stunned can't use abilities next turn, then automatically reactivate. Emergency Unstun: Pay 2
to immediately unstun any card at any time during your turn.
When an ability affects multiple targets and there is the word "each" written next to the dice icon, roll separately for each target.
Resources are still consumed even if the dice roll fails - risk vs reward!
Project Cards are special square-shaped cards that provide passive bonuses to their owners. These powerful cards remain in play as long as their country of origin is alive, offering ongoing strategic advantages.
Some countryball abilities allow you to create Project Cards. Pay the required resources and follow the ability instructions to deploy a Project Card to the battlefield.
Project Cards provide ongoing effects without needing to be activated. These benefits apply automatically as long as the Project Card remains in play (even when it is stunned, unless mentioned otherwise).
Project Cards are tied to their creating country's survival. If the originating countryball is eliminated, all of its Project Cards are immediately discarded.
Experience epic team battles with coordinated strategies and shared victories!
Each player draws 4 , discards 1, then chooses 2 to reveal face-up. Form two teams of 2 players each.
Teammates can coordinate strategies but cannot share resources. Each player controls their own and
.
Win as a team by eliminating all enemy countryballs. If any teammate's cards are eliminated, the team can still win!
Player 1 (Team A) → Player 1 (Team B) → Player 2 (Team A) → Player 2 (Team B) → Repeat